/* ff_util.h

*/
void GoToFlame(void);

void RTurn90(void);

void showLinearDist(void);

void TurnTest(void);

void LineDisplay(void);

void LineTest(void);

void HeadingTest(void);

int	GoToHeading(unsigned char,unsigned char);

int ScanRoomForFlame(void);

void RWallFollow(int TargetDistance,int TerminatingCondition,unsigned long TerminatingValue);

void ToRoom1(void);


void ExitRoom(void);
void FlameDemo(void);
void CenterRoomFlame(void);
int CheckTerminatingConditions(int TerminatingCondition,unsigned long TerminatingValue);
void PWM_Test(void);

void Forward(int Speed,int TerminatingCondition,unsigned long TerminatingValue);

void HomeFrom1(void);
